🎮 Unique Game Modes: More Ways to Brawl

  • Before the match, players select brawlers as usual.

    • Once inside the match, brawlers randomly swap their weapons & attack styles. (e.g., Piper changes her attack style from sniper to Edgar’s auto, the same as Edgar.)

    • Keeps gadgets and Supers intact, but players must adapt to new attack mechanics.

    Why?

    • Adds surprise and unpredictability, keeping gameplay fresh.

  • Players select their brawlers as usual before the match.

    • Upon entering the game, each player randomly receives one of the six selected brawlers.

    • All brawlers remain fully maxed out, ensuring fair play.

    Why?

    • Encourages more strategic thinking and adaptability

  • Players can swap their gadgets once per match, introducing more strategic depth.

    • Restrictions to ensure balance

      1. One-time swap per match → Prevents excessive gadget changes. 

      2. Cooldown after switching (e.g., 30 seconds) → Ensures careful decision-making.

    • Swap can only occur at specific moments

      1. Upon respawn (players can choose to switch before re-entering combat).

      2. At designated swap zones (in certain modes, such as Heist or Siege, swap points can be placed on the map).

    Why?

    • Increases tactical depth → Players can adapt to their opponents' strategies instead of being locked into a pre-game choice.

    • Improves competitive play → High-level players gain another layer of skill expression through mid-game adjustments.

    • Enhances overall game enjoyment → Prevents matches from feeling stale due to an initial bad gadget choice.

    • A 5-stage progressive PvE challenge mode, where three players battle against increasingly powerful AI in randomly selected 3v3 modes.

    • Each stage has a different map and mode, offering unique tactical challenges.

    • The bots are intentionally overpowered, equipped with enhanced gadgets, instant-charging Supers, and exaggerated effects.

      • For example, a bot-controlled Mandy unleashes her Super with eight rotating beams instead of the usual three, creating near-impossible dodge patterns.

    Rewards: Players who complete all stages earn exclusive titles or emotes that showcase their victory against the odds.

    Why?

    • Transforms PvE from passive to strategically intense.

    • Gives high-skill players something meaningful to conquer.

    • Encourages cooperative play and replayability with rotating challenges.

  • Each game features a unique “Mutator” rule that affects all players.

    Possible Mutators:

    • “Supercharged” ⚡ → Supers auto-charge, but damage is halved.

    • “Bouncing Bullets” 🔄 → All projectiles bounce once off walls.

    • “Low Gravity” 🌙 → Movement speed is reduced, but jumps (e.g., Mico’s Auto) become extreme.

    • “Gadget Chaos” 🎛️ → Using a gadget randomly triggers one of two available gadgets for that brawler.